In addition to these changes, floating islands of earth known as 'earthmotes' appeared in the skies above Faerûn and the continent of Maztica across the western ocean vanished along with the Faerûnian colonies on its east coast. View Class Options. Chondalwood is a long, forested region to the south of Chondath and Chessenta.
Faerun cities
From the bitter, windswept steppes of the Endless Waste to the storm-lashed cliffs of the Sword Coast stretches a wide, wild land of shining kingdoms and primal wilderness, Faerûn is only one continent of the world known as Toril. Namespaces Article Talk. In the massive world of Faerun, cities and towns are spread all over its world. The west includes the city of Baldur's Gate , the nations of Amn, Tethyr, Calimshan, the region of Western Heartlands and the elven stronghold of Evereska. Share on Facebook Share on Twitter. Waterdeep The City of Splendors is certainly the greatest of the Sword Coast cities and perhaps the greatest cities on the face of the world. The borders of some of the kingdoms were changed to reflect this. View Class Options.
Countless millions of humans, elves, dwarves, halflings, and other sentient beings call Faerûn home. Waterdeep The City of Splendors is certainly the greatest of the Sword Coast cities and perhaps the greatest cities on the face of the world. Forgotten Realms Campaign Setting 3rd ed. The continent of Faerûn is a landmass of approximately nine and a half million square miles, located mainly in the northern hemisphere of the world of Toril. Shining South. Share this Share on Facebook Share on Twitter. The coastal region is called the Sword Coast. To the south, the Vilhon Reach forms a second arm leading to the southwest. Explore Baldur's Gate.
Other lands lie in distant corners of the world, but Faerun is the center of it all, the crossroads and crux upon which all else turns. In the north are massive glaciers, named Pelvuria and Reghed, and a region of tundra. Among these are several different races of dwarves , gnomes , halflings and elves , as well as goblins , orcs, lizardmen , ogres , various giants , and even dragons. Shining South. Thomson Course Technology. Mysteries of the Moonsea. Explore Waterdeep. Mystical Rashemen is a land ruled from behind the scenes by spiritual witches, [12] and it is the location of the Neverwinter Nights 2: Mask of the Betrayer computer game. A major difference between the setting and Earth is the presence of magic. Cormyr: The Tearing of the Weave.
Chondalwood is a long, forested region to the south of Chondath and Chessenta. The northern Realms were less affected by the Spellplague, but during the year gap between the third and fourth editions of the setting it was revealed that the Netherese wizards of the city of Shade had eliminated the desert of Anauroch, returning the land to its pre-Fall state. It is bordered along the south by the Great Sea; to the west by the Chultan peninsula region, and in the east by Luiren. By Shelly Mazzanoble and Greg Tito. For Dummies. Along the eastern expanses of the Sea of Fallen Stars, the water forms a long arm that travels to the east before turning south to become the Alamber Sea. This area includes the city of Ravens Bluff , [10] which for many years was home to the RPGA 's Living City role-playing campaign and the site of the Living City series of game modules. The western part of Faerûn includes the nations south of Waterdeep and north of the Shining Sea , that border along the Sea of Swords.
Likewise, the region that the players explore can determine what types of monsters they will face, which famous individuals they will encounter, and what types of missions they assume. South of the continent, separated by the Great Sea, is a sub-tropical land called Zakhara. All need heroes looking for adventure. Metric Miles Kilometers. The immense complex of caverns and passages that lie beneath many parts of the continent of Faerûn is known as the Underdark. A major difference between the setting and Earth is the presence of magic. Wizards of the Coast. Role-playing campaigns in Faerûn can be set in a wide variety of locations, each with its own hazards and potential rewards for the participants. Next in significance is the Shaar, a broad region of grasslands in the south that, together with a large body of water called the Lake of Steam, separates the area around the inland sea from the coastal nations at the southern edge of the continent. Here lies the city-state of Neverwinter and the large port city of Waterdeep.
Start a Wiki. Countless millions of humans, elves, dwarves, halflings, and other sentient beings call Faerûn home. This area includes the city of Ravens Bluff , [10] which for many years was home to the RPGA 's Living City role-playing campaign and the site of the Living City series of game modules. Chult became an island detached from the mainland, the kingdom of Halruaa was utterly destroyed, and parts of the Sea of Fallen Stars drained into the Underdark. For Dummies. From Wikipedia, the free encyclopedia. This is an irregular inland sea that keeps the neighboring lands fertile and serves as a major trade route for the bordering nations. Gaming Report.
The subterranean regions underneath Faerûn are called the Underdark. Help Learn to edit Community portal Recent changes Upload file. Their efforts are being resisted by the Lords' Alliance, a council of knights that pursues the interests of the northern cities. The west includes the city of Baldur's Gate , the nations of Amn, Tethyr, Calimshan, the region of Western Heartlands and the elven stronghold of Evereska. Role-playing campaigns in Faerûn can be set in a wide variety of locations, each with its own hazards and potential rewards for the participants. In the northern lands, the Zhentarim is an evil network seeking to dominate the region. A few are dedicated to decent and honest causes, such as the Harpers , who protect the good-natured races and seek a balance between civilization and nature. The City of Ravens Bluff. Thomson Course Technology.
The northern nations of this mysterious area are termed the "Unapproachable East" and the southern nations the "Old Empires" in campaign setting publications. Your class provides unique abilities to help face each adventure. Anauroch: The Empire of Shade. Skip to main content. Mysteries of the Moonsea. With the exception of the Shining Plains, the interior lands of Faerûn lie along the irregular coastline of the western Sea of Fallen Stars. Northeastern Faerûn is a remote area that begins in the cold, forbidding lands along the great ice sheets and continues south toward the northeastern shores of the Sea of Fallen Stars. Toggle navigation LoreMaps. Download as PDF Printable version.
North of the Sea of Fallen Stars is a region that stretches from the wide Anauroch desert in the west [8] to the eastern edge of the inland Moonsea, in the northern region of the continent. View Class Options. Its size was reduced slightly to remove 'empty space' from the map and the Chultan Peninsula was moved several hundred miles north, reducing the size of the empty grassplain known as the Shaar. When the third edition of the Forgotten Realms Campaign Setting was released in , the designers took the opportunity to redesign the continent of Faerûn. Additionally, the designers slightly adjusted the projection of the map to better reflect the curvature of the planet. Unapproachable East. Waterdeep and the North. This region also contains the lightly populated kingdom of Damara, the druidic forests of the Great Dale, the coastal kingdom of Impiltur, the fallen and once evil empire of Narfell, and the trading nation of Thesk. Sign In Don't have an account? These regions were the setting for the Baldur's Gate series of computer games.
To the south of the land is the Great Sea. Likewise, the region that the players explore can determine what types of monsters they will face, which famous individuals they will encounter, and what types of missions they assume. Waterdeep and the North. Rateliff eds. There are also a number of notable cities , and trade between nations is common, as in the Renaissance era. Gunpowder , known here as the magical substance smoke powder and different in its composition from historical gunpowder, is starting to make an appearance, but much of the armament is still dominated by pre-gunpowder weaponry such as swords , spears , and bows. The immense complex of caverns and passages that lie beneath many parts of the continent of Faerûn is known as the Underdark. To the south, the Vilhon Reach forms a second arm leading to the southwest.
Chondalwood is a long, forested region to the south of Chondath and Chessenta. Waterdeep and the North. The system of magic is subdivided into divine and arcane categories, with the former empowered by a Faerûnian deity , and the latter by rituals or innate abilities which manipulate a mystical field called the Weave , the source of magical energies on Toril. Dragonlance Forgotten Realms Greyhawk Ravenloft. Faerun Map. Due to a magical cataclysm known as the Spellplague, the southern parts of Faerûn were devastated. Wizards of the Coast. The City of Ravens Bluff. Namespaces Article Talk. With the exception of the Shining Plains, the interior lands of Faerûn lie along the irregular coastline of the western Sea of Fallen Stars.
Their efforts are being resisted by the Lords' Alliance, a council of knights that pursues the interests of the northern cities. TSR Inc. South of the Sea of Fallen Stars is a region somewhat isolated by the Lake of Steam in the west, and the vast length of the Shaar. Afterwards, we are joined by Dozens of nations, hundreds of citystates, and countless tribes, villages, and settlements dot its expanse. The Harpers are opposed by evil organizations, including the Red Wizards of Thay and the nihilistic Cult of the Dragon. Find a store near you United States Find. Next in significance is the Shaar, a broad region of grasslands in the south that, together with a large body of water called the Lake of Steam, separates the area around the inland sea from the coastal nations at the southern edge of the continent. Retrieved Here lies the city-state of Neverwinter and the large port city of Waterdeep.
This area includes the city of Ravens Bluff , [10] which for many years was home to the RPGA 's Living City role-playing campaign and the site of the Living City series of game modules. Thomson Course Technology. Which fork to use will be the least of their worries Likewise, the region that the players explore can determine what types of monsters they will face, which famous individuals they will encounter, and what types of missions they assume. Your class provides unique abilities to help face each adventure. The continent of Faerûn is a landmass of approximately nine and a half million square miles, located mainly in the northern hemisphere of the world of Toril. Its size was reduced slightly to remove 'empty space' from the map and the Chultan Peninsula was moved several hundred miles north, reducing the size of the empty grassplain known as the Shaar. Among these are several different races of dwarves , gnomes , halflings and elves , as well as goblins , orcs, lizardmen , ogres , various giants , and even dragons. The northern Realms were less affected by the Spellplague, but during the year gap between the third and fourth editions of the setting it was revealed that the Netherese wizards of the city of Shade had eliminated the desert of Anauroch, returning the land to its pre-Fall state. Skip to main content.
The northern Realms were less affected by the Spellplague, but during the year gap between the third and fourth editions of the setting it was revealed that the Netherese wizards of the city of Shade had eliminated the desert of Anauroch, returning the land to its pre-Fall state. Toggle navigation LoreMaps. Its size was reduced slightly to remove 'empty space' from the map and the Chultan Peninsula was moved several hundred miles north, reducing the size of the empty grassplain known as the Shaar. To the east, Faerûn is bordered by a vast region of steppe that separates it from Kara-Tur. A few are dedicated to decent and honest causes, such as the Harpers , who protect the good-natured races and seek a balance between civilization and nature. Cormyr: The Tearing of the Weave. Pirates of the Fallen Stars. The North: Guide to the Savage Frontier. It is bordered on the west by the mountain-hemmed land of Vaasa and stretches east to the vast steppes of the Hordelands.
TSR, Inc. Share this Share on Facebook Share on Twitter. The immense complex of caverns and passages that lie beneath many parts of the continent of Faerûn is known as the Underdark. Sign In Don't have an account? Explore Icewind Dale. Pirates of the Fallen Stars. Countless millions of humans, elves, dwarves, halflings, and other sentient beings call Faerûn home. Thomson Course Technology.
Mysteries of the Moonsea. Skip to main content. To the south are the equatorial jungles of Chult and the tropical coasts of Halruaa. The borders of some of the kingdoms were changed to reflect this. Categories :. It is bordered along the south by the Great Sea; to the west by the Chultan peninsula region, and in the east by Luiren. Share this Share on Facebook Share on Twitter. All need heroes looking for adventure.
Faerun Map. Faerûn is home to a number of non-human creatures of varying degrees of civilization or barbarism. View Race Options. Download as PDF Printable version. Chult became an island detached from the mainland, the kingdom of Halruaa was utterly destroyed, and parts of the Sea of Fallen Stars drained into the Underdark. In the northern lands, the Zhentarim is an evil network seeking to dominate the region. Frozen winds blow across the flat strip of tundra north of the Spine of the World, coming in from across the Sea of Moving Ice and freezing everything in their paths, including the hearty barbarians and frontiersmen who call Icewind Dale home. Wizards of the Coast.
Mystical Rashemen is a land ruled from behind the scenes by spiritual witches, [12] and it is the location of the Neverwinter Nights 2: Mask of the Betrayer computer game. Your class provides unique abilities to help face each adventure. In addition to these changes, floating islands of earth known as 'earthmotes' appeared in the skies above Faerûn and the continent of Maztica across the western ocean vanished along with the Faerûnian colonies on its east coast. Frozen winds blow across the flat strip of tundra north of the Spine of the World, coming in from across the Sea of Moving Ice and freezing everything in their paths, including the hearty barbarians and frontiersmen who call Icewind Dale home. Thomson Course Technology. Pirates of the Fallen Stars. Explore neverwinter. Other organizations of Faerûn include the magical Seven Sisters, a band of assassins called the Fire Knives, a group of ruthless thieves operating out the city of Waterdeep named Xanathar's Guild, and the mysterious Shades—-the returning survivors of the long-fallen Netheril empire. South and east of the grassy plains is an area known as the Shaar, along the shores of the Great Sea opposite the land of Zakhara. Retrieved
In the north are massive glaciers, named Pelvuria and Reghed, and a region of tundra. To the east, Faerûn is bordered by a vast region of steppe that separates it from Kara-Tur. Gaming Report. Wield mighty spells? Explore neverwinter. Will your hero use sword and shield? North of the Sea of Fallen Stars is a region that stretches from the wide Anauroch desert in the west [8] to the eastern edge of the inland Moonsea, in the northern region of the continent. Wizards of the Coast.
South of the Sea of Fallen Stars is a region somewhat isolated by the Lake of Steam in the west, and the vast length of the Shaar. Faerûn includes terrain that is as varied as that of Europe , western Asia , and much of Africa is on our planet Earth. Share on Facebook Share on Twitter. Faerûn is home to a number of non-human creatures of varying degrees of civilization or barbarism. Rateliff eds. This is an irregular inland sea that keeps the neighboring lands fertile and serves as a major trade route for the bordering nations. In the massive world of Faerun, cities and towns are spread all over its world. The North: Guide to the Savage Frontier. The western part of Faerûn includes the nations south of Waterdeep and north of the Shining Sea , that border along the Sea of Swords. Along the eastern expanses of the Sea of Fallen Stars, the water forms a long arm that travels to the east before turning south to become the Alamber Sea.
Explore neverwinter. Sub-arctic extremes chill its northern reaches, where ice sheets like the Great Glacier dominate the landscape in blinding white. Start a Wiki. Gaming Report. Close Save changes. North of the Sea of Fallen Stars is a region that stretches from the wide Anauroch desert in the west [8] to the eastern edge of the inland Moonsea, in the northern region of the continent. Choose Your Path Classes Your class provides unique abilities to help face each adventure. South of the Sea of Fallen Stars is a region somewhat isolated by the Lake of Steam in the west, and the vast length of the Shaar. Pirates of the Fallen Stars.
Faerûn is an open land full of kingdoms and empires, large and small, and scattered city-states and villages struggling to make their way in a landscape that can be unforgiving wilderness one mile and cosmopolitan city the next. Countless millions of humans, elves, dwarves, halflings, and other sentient beings call Faerûn home. This region also contains the lightly populated kingdom of Damara, the druidic forests of the Great Dale, the coastal kingdom of Impiltur, the fallen and once evil empire of Narfell, and the trading nation of Thesk. Along the east coast of the Dragon Reach a northern branch of the Sea of Fallen Stars is a temperate region called The Vast, consisting of farmlands, forests and the Earthsea mountains. North of the Sea of Fallen Stars is a region that stretches from the wide Anauroch desert in the west [8] to the eastern edge of the inland Moonsea, in the northern region of the continent. By Shelly Mazzanoble and Greg Tito. Their efforts are being resisted by the Lords' Alliance, a council of knights that pursues the interests of the northern cities. Sign In Don't have an account?
Share this Share on Facebook Share on Twitter. Toggle navigation LoreMaps. This is an irregular inland sea that keeps the neighboring lands fertile and serves as a major trade route for the bordering nations. Explore Icewind Dale. All need heroes looking for adventure. Faerûn includes terrain that is as varied as that of Europe , western Asia , and much of Africa is on our planet Earth. Among these are several different races of dwarves , gnomes , halflings and elves , as well as goblins , orcs, lizardmen , ogres , various giants , and even dragons. City of Splendors: Waterdeep. In the northern lands, the Zhentarim is an evil network seeking to dominate the region.
The northern Realms were less affected by the Spellplague, but during the year gap between the third and fourth editions of the setting it was revealed that the Netherese wizards of the city of Shade had eliminated the desert of Anauroch, returning the land to its pre-Fall state. Cormyr: The Tearing of the Weave. View the Game's Monsters. This region is generally referred to as "The North". It is bordered on the west by the mountain-hemmed land of Vaasa and stretches east to the vast steppes of the Hordelands. There are also a number of notable cities , and trade between nations is common, as in the Renaissance era. Likewise, the region that the players explore can determine what types of monsters they will face, which famous individuals they will encounter, and what types of missions they assume. South and east of the grassy plains is an area known as the Shaar, along the shores of the Great Sea opposite the land of Zakhara.
Forgotten Realms Campaign Setting 3rd ed. Share this Share on Facebook Share on Twitter. Rateliff eds. Faerûn has a pantheon of deities that are worshipped by the inhabitants of this region. From Wikipedia, the free encyclopedia. Maztica , home of a tribal, Aztec -like civilization is far to the west, across an Atlantic-like ocean called the Trackless Sea. View the Game's Monsters. The west includes the city of Baldur's Gate , the nations of Amn, Tethyr, Calimshan, the region of Western Heartlands and the elven stronghold of Evereska. The northern Realms were less affected by the Spellplague, but during the year gap between the third and fourth editions of the setting it was revealed that the Netherese wizards of the city of Shade had eliminated the desert of Anauroch, returning the land to its pre-Fall state.
Thomson Course Technology. The system of magic is subdivided into divine and arcane categories, with the former empowered by a Faerûnian deity , and the latter by rituals or innate abilities which manipulate a mystical field called the Weave , the source of magical energies on Toril. It is bordered along the south by the Great Sea; to the west by the Chultan peninsula region, and in the east by Luiren. It is a land of magic and intrigue, cruel violence and divine compassion, where gods have ascended and died, and millennia of warfare and conquests have shaped dozens of unique cultures. Start a Wiki. Among these are several different races of dwarves , gnomes , halflings and elves , as well as goblins , orcs, lizardmen , ogres , various giants , and even dragons. Other island kingdoms include the gnomish realm of Lantan, the country of Nimbral and, further west, the Moonshae Isles. Share on Facebook Share on Twitter.
South of the Sea of Fallen Stars is a region somewhat isolated by the Lake of Steam in the west, and the vast length of the Shaar. Your class provides unique abilities to help face each adventure. Role-playing campaigns in Faerûn can be set in a wide variety of locations, each with its own hazards and potential rewards for the participants. This area contains huge wooded regions such as the High Forest and the Lurkwood, the frozen Icewind Dale to the north, and an untamed region called the Savage Frontier, which includes the Silver Marches Luruar. Faerûn includes terrain that is as varied as that of Europe , western Asia , and much of Africa is on our planet Earth. To the south are the equatorial jungles of Chult and the tropical coasts of Halruaa. Categories :. The City of Ravens Bluff.
There are a number of organized alliances in Faerûn, with each pursuing their own particular agenda. Chult became an island detached from the mainland, the kingdom of Halruaa was utterly destroyed, and parts of the Sea of Fallen Stars drained into the Underdark. This region also contains the lightly populated kingdom of Damara, the druidic forests of the Great Dale, the coastal kingdom of Impiltur, the fallen and once evil empire of Narfell, and the trading nation of Thesk. Here is a list of all known cities and towns in the world of Faerun. Waterdeep The City of Splendors is certainly the greatest of the Sword Coast cities and perhaps the greatest cities on the face of the world. Toggle navigation LoreMaps. There are also a number of notable cities , and trade between nations is common, as in the Renaissance era. Rateliff eds. Buffalo, New York: Prometheus Books. Sub-arctic extremes chill its northern reaches, where ice sheets like the Great Glacier dominate the landscape in blinding white.
Here lies the city-state of Neverwinter and the large port city of Waterdeep. Pirates of the Fallen Stars. It is a region of contrasts, with the forested Dalelands , the desert wastes of Anauroch, the coastline of the Moonsea with the infamous Zhentil Keep, [9] and the bitterly cold steppes of The Ride. Faerûn has a pantheon of deities that are worshipped by the inhabitants of this region. Skip to main content. The system of magic is subdivided into divine and arcane categories, with the former empowered by a Faerûnian deity , and the latter by rituals or innate abilities which manipulate a mystical field called the Weave , the source of magical energies on Toril. From Wikipedia, the free encyclopedia. TSR, Inc. Cancel Save. In the north are massive glaciers, named Pelvuria and Reghed, and a region of tundra.
Close Save changes. Some, like the legendary Forgotten Realms, are rich with storied history. It is bordered on the west by the mountain-hemmed land of Vaasa and stretches east to the vast steppes of the Hordelands. Next in significance is the Shaar, a broad region of grasslands in the south that, together with a large body of water called the Lake of Steam, separates the area around the inland sea from the coastal nations at the southern edge of the continent. Namespaces Article Talk. The North: Guide to the Savage Frontier. Pirates of the Fallen Stars. Faerûn includes terrain that is as varied as that of Europe , western Asia , and much of Africa is on our planet Earth. To the south are the equatorial jungles of Chult and the tropical coasts of Halruaa.
View Race Options. Faerûn is home to a number of non-human creatures of varying degrees of civilization or barbarism. TSR, Inc. The Harpers are opposed by evil organizations, including the Red Wizards of Thay and the nihilistic Cult of the Dragon. To the south, the Vilhon Reach forms a second arm leading to the southwest. When the third edition of the Forgotten Realms Campaign Setting was released in , the designers took the opportunity to redesign the continent of Faerûn. Categories :. Its size was reduced slightly to remove 'empty space' from the map and the Chultan Peninsula was moved several hundred miles north, reducing the size of the empty grassplain known as the Shaar.
Along the east coast of the Dragon Reach a northern branch of the Sea of Fallen Stars is a temperate region called The Vast, consisting of farmlands, forests and the Earthsea mountains. For Dummies. It is bordered along the south by the Great Sea; to the west by the Chultan peninsula region, and in the east by Luiren. These are comparable to mythological deities of the ancient Greek pantheon, and cover a range of ethical beliefs and portfolios of interests. Countless millions of humans, elves, dwarves, halflings, and other sentient beings call Faerûn home. View the Game's Monsters. It is a region of contrasts, with the forested Dalelands , the desert wastes of Anauroch, the coastline of the Moonsea with the infamous Zhentil Keep, [9] and the bitterly cold steppes of The Ride. View Class Options. Gaming Report. Its size was reduced slightly to remove 'empty space' from the map and the Chultan Peninsula was moved several hundred miles north, reducing the size of the empty grassplain known as the Shaar.
To the south of the land is the Great Sea. Icewind Dale Frozen winds blow across the flat strip of tundra north of the Spine of the World, coming in from across the Sea of Moving Ice and freezing everything in their paths, including the hearty barbarians and frontiersmen who call Icewind Dale home. Share on Facebook Share on Twitter. Help Learn to edit Community portal Recent changes Upload file. South and east of the grassy plains is an area known as the Shaar, along the shores of the Great Sea opposite the land of Zakhara. These regions were the setting for the Baldur's Gate series of computer games. Faerûn includes terrain that is as varied as that of Europe , western Asia , and much of Africa is on our planet Earth. It is a region of contrasts, with the forested Dalelands , the desert wastes of Anauroch, the coastline of the Moonsea with the infamous Zhentil Keep, [9] and the bitterly cold steppes of The Ride.
Role-playing campaigns in Faerûn can be set in a wide variety of locations, each with its own hazards and potential rewards for the participants. This region is generally referred to as "The North". All need heroes looking for adventure. Categories :. Archived from the original on Share this Share on Facebook Share on Twitter. The subterranean regions underneath Faerûn are called the Underdark. It is a land of magic and intrigue, cruel violence and divine compassion, where gods have ascended and died, and millennia of warfare and conquests have shaped dozens of unique cultures.
It is bordered on the west by the mountain-hemmed land of Vaasa and stretches east to the vast steppes of the Hordelands. In the north are massive glaciers, named Pelvuria and Reghed, and a region of tundra. TSR Inc. A major difference between the setting and Earth is the presence of magic. It is a land of magic and intrigue, cruel violence and divine compassion, where gods have ascended and died, and millennia of warfare and conquests have shaped dozens of unique cultures. Among these are several different races of dwarves , gnomes , halflings and elves , as well as goblins , orcs, lizardmen , ogres , various giants , and even dragons. City of Splendors: Waterdeep. The west includes the city of Baldur's Gate , the nations of Amn, Tethyr, Calimshan, the region of Western Heartlands and the elven stronghold of Evereska.
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